Reload your original full-detail mesh.Export your mesh to COLLADA this will be the "medium" level of detail.If you make any manual changes to tweak the resulting mesh, remember to update the UV map to match.Run Poly Reducer with a poly reduce setting of 0.5 (to reduce your polygon count by half).Export your full-detail mesh to COLLADA.shoes with 30000 polygons per shoe have 20 times too much faces.Avoid creating extremely small polygons ( 10000 faces starts getting too heavy. Avoid creating more than 21844 tris per texture face.Avoid duplicate vertices (unless you want to use the split modifier).Avoid intersecting faces (unless intersections are intended).Use no more than 8 face textures (8 materials assignments).Take care to create low polygon meshes (as few verts as possible).Basic workflow Create your model Some hints:
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